Ion Grenade
Equipment (Weapons)/Ranged Weapons
Simple Ranged Weapons | Cost | Damage | Stun Damage | Rate of Fire | Weight | Type | Availability | Source |
---|---|---|---|---|---|---|---|---|
Tiny | ||||||||
Ion Grenade(1) |
250 |
4d6 (ion) |
- | Single Shot |
0.5 kg |
Energy (ion) | Restricted | Core |
When the object of a mission is to capture droids or vehicles, mercenary units, military personnel, and local law enforcement agencies use ion grenades. The standard ion grenade unleashes a brief electrostatic pulse that disables droids, electronic devices, and vehicles within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.
When you make an area attack with an ion grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade's burst radius. Droids, vehicles, electronic devices, and cybernetically enhanced creatures you hit take full damage, and those you miss take half damage. In addition, the ion damage has a chance of pushing such targets down the condition track (see Ion Damage). Creatures without cybernetics take half of the ion damage on a hit or no ion damage on a miss, and they suffer no other ill effects. A target with the Evasion talent takes half damage from a successful attack and no damage if the attack misses.